(no subject)
May. 12th, 2006 09:47 amIn other news....
So, I've been working on a Sekrit Project for about a month now, and it has come to fruition after much "whahuh" and "ooh" and "how about this". I come to lay it before your feet, because it is nifty. Also because it is in Chicago, so native Chicagoans, if you have the time and means I strongly suggest you check it out. It looks to be Very Cool.
http://web.archive.org/web/20060531095559/http://web.archive.org/web/20060531095559/http://fvnm.info/fray/play
[info]prof_pangaea approached me a few weeks ago to ask if I would be willing to be a guest collaborator for [FRAY]play, part of a series of events (called [FRAY]) organised by the Film, Video, and New Media department at The School of the Art Institute of Chicago. [FRAY] is...sprawling and amazing, really; not only a conference and set of panels and screenings, but also a game that locals in the Chicago area can decide to play in teams. Project launch is on Saturday, May 13, at the [FRAY] after party at the Chicago Art Department [ Location/Directions here ]. I suggest anyone who can should attend, if only to see the project with their own eyes.
The [FRAY]play game, which is the area in which I worked, is "a virtual/physical curatorial game engine, in which players will, through gameplay, view and also participate in various artworks and art practices." The idea is to put players in a mindset where they learn new ways of studying and appreciating art, particularly New Media. Teams of player are given puzzles to solve or games to play, and the ways in which they solve these are as much a part of the game as solving the puzzle. There are several "stages" of play; I worked on two specific episodes within one stage, focusing on Greek legend and the cultural concept of Commedia masking within the larger overall theme of fan-fiction: "issues surrounding many modern ideas of ownership, copyright, authorship, fair use, theft and appropriation."
What was really amazing and fun, for me, was that I not only got to work on a project for the game but also help in the development process. I'm sure there are times the Prof wanted to strangle me, because it took a while for me to catch on, but once I did I was able to give useful input and help develop the model for the stage episodes, which was awesome. I had a great time working on the project, and I'm quite proud of the writing I did for it. As soon as the Prof gives the OK, I'll post a link to the episodes I wrote, or some samples at any rate (probably will be a few weeks, though).
It was...well, above all else, it was really nice to feel like an artist again. I've missed that.
So, I've been working on a Sekrit Project for about a month now, and it has come to fruition after much "whahuh" and "ooh" and "how about this". I come to lay it before your feet, because it is nifty. Also because it is in Chicago, so native Chicagoans, if you have the time and means I strongly suggest you check it out. It looks to be Very Cool.
http://web.archive.org/web/20060531095559/http://web.archive.org/web/20060531095559/http://fvnm.info/fray/play
[info]prof_pangaea approached me a few weeks ago to ask if I would be willing to be a guest collaborator for [FRAY]play, part of a series of events (called [FRAY]) organised by the Film, Video, and New Media department at The School of the Art Institute of Chicago. [FRAY] is...sprawling and amazing, really; not only a conference and set of panels and screenings, but also a game that locals in the Chicago area can decide to play in teams. Project launch is on Saturday, May 13, at the [FRAY] after party at the Chicago Art Department [ Location/Directions here ]. I suggest anyone who can should attend, if only to see the project with their own eyes.
The [FRAY]play game, which is the area in which I worked, is "a virtual/physical curatorial game engine, in which players will, through gameplay, view and also participate in various artworks and art practices." The idea is to put players in a mindset where they learn new ways of studying and appreciating art, particularly New Media. Teams of player are given puzzles to solve or games to play, and the ways in which they solve these are as much a part of the game as solving the puzzle. There are several "stages" of play; I worked on two specific episodes within one stage, focusing on Greek legend and the cultural concept of Commedia masking within the larger overall theme of fan-fiction: "issues surrounding many modern ideas of ownership, copyright, authorship, fair use, theft and appropriation."
What was really amazing and fun, for me, was that I not only got to work on a project for the game but also help in the development process. I'm sure there are times the Prof wanted to strangle me, because it took a while for me to catch on, but once I did I was able to give useful input and help develop the model for the stage episodes, which was awesome. I had a great time working on the project, and I'm quite proud of the writing I did for it. As soon as the Prof gives the OK, I'll post a link to the episodes I wrote, or some samples at any rate (probably will be a few weeks, though).
It was...well, above all else, it was really nice to feel like an artist again. I've missed that.